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2 AM

Project type

2 AM is a cautionary, narrative-driven interactive game developed using HTML and JavaScript. Players take on the simple task of buying a few items from a sleepy, liminal grocery store at the witching hour, but as the game unfolds, it becomes clear that not everything in the store is as calm or ordinary as it first appears. While searching for obscure items on your grocery list, strange and unsettling visitors begin to appear, forcing the player to question what is real and what might be imagined.
For this project, I created all the art assets, including character designs, environmental illustrations, and interface elements, as well as handled all the coding through Visual Studio. The game blends narrative tension with interactivity, encouraging players to uncover meaning through exploration and observation. Although 2 AM is still a work in progress, it currently features a playable demo that captures the eerie atmosphere and thematic core of the experience.

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